By and by the content of the games
By far the largest concern of technology today is video games.
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.
Boys do seem to be more attracted to video games than girls are, Adolescent girls played video games for an average of 5 hours a week whereas boys averaged 13 hours a week.The effects of both violent and non-violent video game playing can be determined by the amount of time playing the video game and by the content of the games being played. The content of the games being played could definitely have a factor in how a child performs in school, and how aggressive they are towards peers and teachers. Obviously if a child is playing hours upon hours of violent video games, this can lead to them acting out violence and having no consequences for it. If a child took the time that they played video games a week and used that time to be engaged in reading, homework or even a creative activity we’d have less issues with our children’s school performances. Parents should really be monitoring how long their child is playing video games, but this doesn’t always happen.
A child who plays video games for long periods of time could also build up a social wall, become a loner. It is important for children to interact with other children in order to help develop their social skills, which without will make it very difficult to make it in this world. At the age children start playing video games, it is hard for them to distinguish what is reality and what is not. So in some cases the violent acts in video games could make the child believe the world is a scary place.